e1n:
Had a class on inventing figures for animation by Rad Sechrist (Dreamworks) today. Here’s a few pages from my notes on breaking down head structure and tips on varying head sizes and shapes. Some of these you might already know, but it’s still very useful to keep in mind while drawing.
Also a tip on how to draw jawline when the character is looking upwards. Most common mistake is in drawing the jawline facing at an angle above horizontal, because when heads look up, jawline is still either in line with the horizontal, or slightly below it. The only time jawline point at an angle above horizon is when the character is looking up at an extreme angle (almost straight up!)
Below the cut is a really simple way to start mapping out a human face. I don’t even know where I learned this. It was in school, maybe, but if you’re a beginner, you may not know these tricks.
From: pachurz:
Some building block references my Life Drawing teacher drew up for us for our Figure Drawing class. Thought I would impart the wisdom.
Oh shiny~
MIGHTY NEED! D:
I had enough layer states to do a time lapse, so here is a .gif of how a solidor is made
I’ve gotten a several Asks lately requesting that I do a coloring tutorial. So, this is a bit of an overview for how I’ve been doing my most recent pictures.
As I’ve mentioned before, I use Photoshop Elements 10 to do both lineart and color.
These are the main brushes that I use, though it really does depend on what sort of effect I’m going for. The brushes circled in blue are what I use for lineart and details, as they have a harsher edge and can also be completely opaque if the settings are right. Those circled in red I use more for the shading, as they can give me a light or heavy overlay of color depending on how hard I press with my stylus.
here is a list of deviantart memes that are more helpful than our character design teacher could ever hope to be. i wouldn’t say you have to do all of them, or even every thing in each one (switch stuff up a bit if it inspires you to draw a different pose), but they’re all…